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Workshop Designer & Facilitator

Fluent Hoopla Labs: Building Competence through Mind(set) Games

AI design systems workshops
4 min read

I demystified how a design system team of 40+ designers and engineers could apply AI and systems thinking to their daily work.

What I delivered

  • Built and ran the program end to end: the FHL repo, a 5-engine game framework, the live whodunit demo, and the Days 2–5 curriculum.
  • Taught systems thinking through displacement: a 3-hour Day 1 that used game design to teach prompt-engineering and durable schemas, no design-system knowledge required.

What it enables

  • Everyone got hands-on with a new way of working: roughly 40 designers and engineers in the repo, with 11 going as far as pushing across 34 branches.
  • It seeded the v-team: that cohort has executed against the vision since, and I architected the fluent-design repo the week after.
  • The fluency stuck: 6 weeks on, teammates were naming schema problems on their own, and the week left a 50+ issue backlog the team kept working.